The following is what we need funding for:
this is our visual of our concepts
Activity & Interest Framework
An expansion of the Child Experience: six interest areas, each with a parallel in-app and real-life activity list, grounded in a real evidence-based framework (GoFAR) and four founding values. This page is a static planning demo — a reference to review and refine, not a clickable prototype.
World View
The four values every part of this framework is built from.
The FAR Foundation — GoFAR (Dr. Julie Kable)
GoFAR is a real, evidence-based intervention Dr. Julie Kable co-developed for children with FASD who struggle with attention, disruptive behavior, self-regulation, and everyday adaptive functioning. It teaches the FAR strategy — Focus and plan, Act, Reflect — practiced during real adaptive tasks, with caregivers trained to use the same language at home. Its central insight: difficult behavior isn't just noncompliance — FAR builds the cognitive pause, planning, and reflection skills that may not develop automatically after prenatal alcohol exposure.
This is not a coincidence worth glossing over: Hero's Embrace's existing Build → Solve → Reflect Skill Quest loop already mirrors GoFAR's FAR strategy almost exactly. Every activity in this framework — in-app or real-life — is meant to be practiced the same way: Focus & Plan before starting, Act it out, Reflect together afterward, with the caregiver or teacher using the same F-A-R language GoFAR's research already established. That's a real opportunity to root Hero's Embrace's core mechanic in a named, evidence-based clinical framework rather than an original design choice alone — worth a direct conversation with Dr. Kable about formal integration.
How It Connects
The Placement Assessment and Spark (Strengths) Assessment already built for Hero's Embrace are what point a child toward these five areas in the first place.
What does this child need scaffolded?
What lights this child up?
Suggested in-app & real-life activities
- 1.Build a "Safe Base" shelter from a step-by-step blueprint.
- 2.Design a bridge across a "Trail Gap" with a limited set of blocks.
- 3."Build to Match" — recreate a shown structure block-for-block.
- 4.Sort and organize a Materials Chest before starting a build.
- 5.Build a home for a Camp Lumen animal from 3 given requirements.
- 6.Fix a "broken" structure that's missing pieces, using clues.
- 7.Sketch a simple blueprint before building it in-world (Focus & Plan).
- 8.Co-build with Zak in a shared, turn-taking mode.
- 9."Quick Build" — construct something small in a limited number of turns.
- 10."Reflect & Rebuild" — revisit an old build and add 3 improvements.
- 1.Build with LEGO or blocks following printed instructions.
- 2.Build a pillow or blanket fort, planned on paper first.
- 3.Build a birdhouse or simple woodworking kit with an adult.
- 4.Organize a toy bin by category before playtime.
- 5.Build something from recycled boxes and cups for a real purpose.
- 6.Visit a construction site and talk through the steps involved.
- 7.Use magnetic tiles or blocks to recreate a picture from a book.
- 8.Plan and build a blanket maze or obstacle course at home.
- 9.Help measure and arrange furniture in a bedroom.
- 10.Build a model kit start to finish over several days.
- 1.Design a custom Hero Badge using shape and color choices.
- 2.Redesign a Skill Quest location's colors/layout and explain why.
- 3.Create a 3–4 panel comic-strip version of a completed quest.
- 4.Design a poster advertising a Camp Lumen event.
- 5.Customize the Companion's outfit or accessories.
- 6.Storyboard a 3-scene "movie trailer" for a favorite quest.
- 7.Design packaging for a quest item (a potion bottle, a map case).
- 8.Build a mood board of colors/images matching a quest's feeling.
- 9.Design a simple logo for a made-up team or guild name.
- 10.Create a short 3–5 slide show presenting a build to Zak.
- 1.Design and decorate a bedroom door sign or nameplate.
- 2.Make a poster for a family event.
- 3.Draw a comic strip about something that happened today.
- 4.Sketch a T-shirt design idea for a favorite interest.
- 5.Create a collage from magazine cutouts around a theme.
- 6.Redesign a room layout on paper, measuring furniture first.
- 7.Make a movie-style poster for a favorite book or made-up story.
- 8.Design a birthday card for a family member.
- 9.Build a shoebox diorama for a story or interest.
- 10.Arrange photos into a small album with captions.
- 1.Choose background music matching how a quest scene feels.
- 2.Create a simple rhythm pattern with tap-based sound blocks.
- 3.Record a short voice line greeting Zak as their Hero.
- 4.Match sound effects to actions in a quest.
- 5.Build a simple theme song for their Hero using a pattern builder.
- 6.Complete a rhythm "echo" challenge, repeating a pattern Zak plays.
- 7.Choose which sound effect best fits a character's personality.
- 8.Build a short soundscape for a location (forest, cafeteria, camp).
- 9.Write one rhyming line for a quest's closing song.
- 10.Mix a music layer and one effect together for a scene.
- 1.Make a simple instrument (rubber-band guitar, can drum).
- 2.Learn and perform a short clap-rhythm pattern with a partner.
- 3.Write one silly verse about a pet or favorite thing.
- 4.Listen to a song and draw what it makes you picture.
- 5.Practice a favorite song's lyrics for reading and memory.
- 6.Attend or watch a live music performance.
- 7.Create a family "theme song" together using claps and words.
- 8.Record a voice memo telling a short story with sound effects.
- 9.Play a simple call-and-response rhythm game.
- 10.Make a playlist of songs matching different moods.
- 1.Choose Zak's next line of dialogue from 3 options and explain why.
- 2.Fill in a story map (beginning/middle/end) for a completed quest.
- 3.Write one sentence describing how their Hero felt during a quest.
- 4.Create an alternate ending using a simple choice tree.
- 5.Name a new Camp Lumen location and describe it in 2–3 sentences.
- 6.Write a short letter from their Hero to a caregiver.
- 7.Build a two-choices-deep "if this, then that" mini-story.
- 8.Caption a scene from a quest in their own words.
- 9.Write a short bio describing their Spark Card strengths.
- 10.Write one question they'd ask Zak if they could ask anything.
- 1.Keep a simple one-sentence-a-day journal.
- 2.Write a story starting with "One day, a hero found...".
- 3.Write a letter or card to a friend or family member.
- 4.Retell a favorite book's ending in their own words.
- 5.Make a comic book with a caption for each panel.
- 6.Write step-by-step instructions for a simple task.
- 7.Interview a family member and write down 3 things learned.
- 8.Write a short review of a favorite show, game, or book.
- 9.Build a choose-your-own-adventure story with a friend, taking turns.
- 10.Write a thank-you note after a special outing or gift.
- 1.Care for a Camp Lumen companion animal, choosing its routine steps in order.
- 2.Match an animal to its habitat in a simple matching challenge.
- 3.Learn 3 new animal facts and add them to a Fact Journal.
- 4.Choose the best solution for an animal in a mild "problem" scenario.
- 5.Identify an animal's need from its behavior (a simple cause-effect choice).
- 6.Build a short care-plan checklist for a quest animal.
- 7.Compare two animals — one way they're alike, one way they're different.
- 8.Complete a quiet Reflect moment on how caring for an animal felt.
- 9.Choose the correct order of steps to help an injured quest animal.
- 10.Create a simple fact card (picture + 2 facts) for a favorite animal.
- 1.Visit a zoo, aquarium, or nature center.
- 2.Help care for a family pet's routine (feeding, walking, brushing).
- 3.Set up a bird feeder and track which birds visit.
- 4.Read a nonfiction book about a favorite animal.
- 5.Watch an age-appropriate nature documentary and share 3 facts.
- 6.Visit a farm or petting zoo.
- 7.Start a backyard bug or insect observation journal.
- 8.Volunteer with an adult at an animal shelter for a supervised visit.
- 9.Research one animal fact and present it to the family at dinner.
- 10.Draw and label an animal's habitat.
Every other area is something a Hero can do alone. Adventure is the one area that only works with other people at Camp Lumen — asking a fellow camper a question, waiting a turn, noticing a quiet cue, or trusting a group plan. It draws directly on the Story Bible's camp-life locations and its two on-file peer campers, Wren and Sefu, plus a third canon peer, Tamsin, from the Drying Racks. The Companion never resolves the interaction for the Hero — it stays in earshot, the way the Bible's canon guardrails require.
- 1.Welcome a new camper — like Wren in "The New Kid at Camp Lumen" — and show them one thing about camp life.
- 2.Join a round of Skipping Stones at Sunstone Shallows and notice whose turn is next.
- 3.Sit at the Buttonwood Circle and notice if anyone's missing a spot in the game.
- 4.Work side-by-side at the Drying Racks with a quiet camper — like Tamsin — and notice what their nonverbal cues are telling you.
- 5.Ask a trail partner — like Sefu at Echo Canyon — one honest question before deciding something together.
- 6.Help build the signal fire at Emberwatch Rise, where each camper gathers a different material.
- 7.Sit at the Long Table and help a group of Heroes agree on the next trail plan, one voice at a time.
- 8.Ask a camp peer one question about them before sharing something about your own Hero.
- 9.Practice offering help to a peer who's stuck on a quest, without taking over their choice.
- 10.Complete a Reflect moment on what it felt like to need someone else's help during a group quest.
- 1.Invite a new kid at school or a club to join a game already in progress.
- 2.Play a turn-taking board game, practicing noticing whose turn is next.
- 3.Notice if someone's sitting alone at lunch or recess and invite them in.
- 4.Do a chore alongside a sibling or friend without needing to fill every silence.
- 5.Ask a friend one question about their day before talking about your own.
- 6.Help a small group agree on one shared plan — what game to play, where to sit.
- 7.Practice asking an adult or peer for help when genuinely stuck on a task.
- 8.Practice offering help to someone else who looks stuck, and letting them say no thanks.
- 9.Join a scout troop, team sport, or club activity built around working with peers.
- 10.Talk with a family member about a time you needed someone else's help.